![]() It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation which includes some real gems that were only ever released in Japan. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It is still under active development to this day. On February 22nd, 2019 the new bsnes software was completed and released to the public. A new user-interface was created, and many additional performance enhancements and features were added to the new emulator. At this time, bsnes was forked from higan, and the additional emulation cores were removed. Higan continued development as a multi-system emulator up until May 17th, 2018 when a bsnes revival project was announced, with the stated goal of creating a standalone SNES emulator that went back to bsnes' 2004 roots. ![]() Over time, bsnes grew to emulate more and more systems until the name became untenable, and the project was then renamed to higan on August 9th, 2012. bsnes was the first SNES emulator to achieve 100% compatibility with no known bugs, and today continues to offer the most faithful SNES emulation available. It is now maintained as an open-source community project on GitHub.īsnes was originally started to try and provide more faithful emulation of the SNES hardware than others emulators of that time. * Silence NULL pointer subtraction warning.Bsnes is a Super Nintendo emulator that was started on October 14th, 2004. * Gtk: Convert driver setting to a string. * Clean up whitespace and remove a few test files. * Remove texture canonicalization on global file name. * Gtk: Remove some superfluous graphics options. * Use length instead of size with strings. * win32: Fix vk_mem_alloc.h compatibility break. * Fix sequenced ips patch loading outside of zip. * Don't close zip file when checking patches. * Condense CheckForAnyPatch with lambdas. * vulkan: Handle case when no vulkan library is available. * Gtk: Move simple vulkan output into separate class. * win32: Request 32-bit color on Win32/OpenGL. * win32: Tweak the shader parameter dialog a bit. * win32: Handle p.min properly in shader dialog. * libretro: Add -std=c++17 to macOS target. * Gtk: Add dynamic rate control to SDL driver. * Gtk: Make it possible to build without Slang/Vulkan. * win32: Add default option to not add entries to registry. * vulkan/win32: Provide reasonable default swapchain. * win32: Try to handle race in changing drivers. * Vulkan/Slang: Load shader files asynchronously. * slang: Remove remnants of using Snes9x's conffile. * Revert "vulkan/slang: Allow a cache for spv." * win32: Fix CPU usage with new throttle. * win32: Tweak busy loop/sleep balance a bit. * slang: Fix race condition to initialize glslang. * win32: Flush message queue between driver changes. * vulkan: Add a throttler before present for precise frame rates. * vulkan: Move throttle out of swapchain. * win32: Move frame throttle into drivers for precision. * win32: Make changes to display driver not occur until restart. * Gtk/Vulkan: Handle failure to acquire swapchain image. * Gtk: Add setting to configure for VRR automatically. * Remove extra variables for interlace field. * Change S9xInterlaceField to an inline function. * Gtk/OpenGL/Wayland: Support fractional scale. ![]() * Gtk: Add missing Wayland protocol files. ![]() * Gtk/Wayland: Don't require libwayland >= 1.20. * win32: Fix a couple of standards problems. * Gtk: Refresh window canvas when first displayed. * Merge pull request #818 from snes9xgit/vulkan Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. ![]()
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