![]() ![]() ![]() Armour that does not dent or split or Buckle must be well-made, and well-made armour needs solid and carefully-crafted anvils. A warrior who can survive the slash of an enemy's blade or the blow of their hammer lives to fight another day, and earns more chances to offer up the lifeblood of his enemies to the Gods. Metalworker's Anvil “A piece of armour is no harder than the anvil upon which it is fashioned.”Įven among those who live for slaughter, armour has its place. A well-fitted shoe requires the right tools, wielded by experts. A badly-fitted shoe can be the undoing of a rider, ending their chance to bring glory and bloodshed for the Gods before the fight has even begun. But for the mount to be effective they must be shod, hooves hardened and protected with metal shores that in their turn increase the steed's ability to inflict damage on those they run down. Speed: +10 for all Marauder Chariot & Marauder Cavalry unitsĪ mounted warrior has many advantages: greater speed to rush into battle, greater height to strike from, and the brute power of his mount, making him able to chase down and trample more enemies.Charge bonus: +10% for all Marauder Chariot & Marauder Cavalry units.Horsemaster's Clinchers “The correct expertise and equipment enables the Marauders' swift, blood-fed steeds to be ridden at their greatest speeds.” And in the unlikely event captives are not killed during the practice, they can always be sacrificed to the Gods later. For the savage, hardened warriors who inhabit the northern wastes, this is sport and pleasure in one, and may even increase a warrior's skill, before they tire of the inferior opponents and go looking for something more. Crudely armed, they are then used for sparring, or target, practice. ![]() Though the alters of the shrines are ever thirsty for more blood to be spilled on them, those captives fit and strong enough are put to a different purpose. There is more than one use for a captured foe. Melee defence: +5 for all Marauder units.Melee attack: +5 for all Marauder units.Using such stones, sharper axes are produced with greater speed, giving warriors an advantage from afar, and more opportunities to cut down all who stand against them, dismembering their foes in praise of the Ruinous Powers.īutcher's Captives “Give a captive a sword and he becomes an expendable sparring partner.” A good axe has an edge that parts flesh with ease, and a good edge requires work with a sharpening stone. The more throwing axes a Marauder carries, the more lives he can take for the Dark Gods, mowing down enemies before they get close enough to strike him. With a good throwing axe, a warrior can split an enemy's skull from two dozen paces. Missile damage: +15% for all Marauders Missile units.Ammunition: +10% for all Marauder missile units.Only the strongest hammer, solid and even-hitting each time it strikes the malleable metal, forges blades fit for Marauders whose greatest joy is the destruction of their enemies.Īxemaker's Stone “Sharper throwing-axes forged in larger numbers mean more dismemberment and decapitation on the battlefield.” For the bloodthirsty warriors of the north a blade exists to spill blood to honour the Dark Gods, and those unspeakably alien deities accept no excuses when it comes to killing in their names. The Metal is heated and hammered and tempered by skilled craftsmen to form swords that slash bellies open like wineskins and axes that hack limbs from bodies with a single blow. Weapon strength: +10% for Marauder Infantry unitsĪ warrior is only as good as his blade.The best tools forge the best weapons, and with a ready supply of well-crafted weaponry the Northmen grow ever more powerful.īladeworker's Hammer “Without their aptly-formed instruments of death, the Northmen would be much less effective killers.” In order to arm the vicious warriors of the north, an army of smiths forge a mountain of weapons, their blades sharp and unbreakable and ready to be put to the bloody work required by the Ruinous Powers. Yet swords do not was ashore like driftwood, and axes are not found under stones. Every sinew cleaved, every head taken, every enemy gutted, increases the glory of the Dark Gods. With blades in their hands, the tribes of the north are unstoppable. Recruitment cost: -10% for Marauder Infantry units.War Tools “Weapons and armour are not the only apparatus of war - so too are the tools used to forge them.” ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |